Doorway is a conceptual AR management app that aims to reduce the anxiety of going out by improving organization and motivation. This app helps users feel more prepared and confident in social situations.
Duration
2 months | 2022 | Personal Project
Tools
Figma, Chat GPT4, Adobe Illustrator, Principle
My Role
UX Designer and UX Researcher
Overview
This project explores AR to bridge the virtual and real worlds, improving organization with a planner and time limits while making the process more engaging through AR door scanning, easing the transition from home to outside.
The Problem
Young people face logistical and psychological barriers when going out, including decision fatigue, social anxiety, and lack of motivation.
Interviews highlight many people find the process of getting ready to go out to be the most difficult, as it involves anxiety, uncertainty, and fluctuating motivation. while observations show extensive pre-departure routines add friction.
Design Highlights
User behavior in planning and preparation can be improved by providing a structured timeline, clear task management, and collaborative decision-making tools to reduce uncertainty and enhance engagement.
I discovered that incorporating discovery and interaction with doors can motivate people to step out more easily. By turning the process into an engaging experience, this approach helps reduce anxiety, uncertainty, and hesitation, encouraging a smoother and quicker transition from home to the outside world.
Rendering and Illustrations of the Doors
Interaction Highlights
Users can scan, interact, and collect AR doors to boost motivation and ease anxiety when going out. Doorway integrates mood regulation and engaging AR interactions and knowledge for a smoother transition from home to the outside world.
Making real-time itinerary tracking is essential. A structured planner system can help users feel more confident and organized, reducing uncertainty and making the process of going out smoother.
AR Software Implementation
I completed this AR mode prototype in Adobe Aero to simulate the interactive experience of collecting and viewing AR doors in real life. By tapping on a door, it opens to reveal historical information within the door frame, creating an engaging way to interact and increasing motivation to go out.
I built the model and interactions in Unity to experiment with door interactions and enhance engagement by decorating the doors with different items. This approach adds an element of fun and personalization, making the AR experience more immersive and motivating users to go out.
Takeaways
This project was a new exploration, allowing me to experiment with AR interactions and digital engagement to boost motivation and preparedness for going out. It expanded my perspective on using interactive design to ease psychological and behavioral challenges.